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A CODERS JOURNEY
Boost CPP Vector Performance
ALLCODE CRAFT

6 Tips to supercharge C++11 vector performance

November 20, 2016 Deb Haldar

Vector is like the swiss army knife of C++ STL containers. In the words of Bjarne Stroutsoup – “By default, use Vector when you need a container”. For mere mortals like us, we take this as gospel and …

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ALLCODE CRAFT

Event based synchronization of threads with main game loop

October 24, 2016 Deb Haldar

Typically, Game Engines want their telemetry data sent in a side thread which runs independently (asynchronously) from the main game loop. The telemetry thread packages up data as it comes in and executes a send via HTTP or websockets every …

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API Selection Red Flags
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Selecting an API ? Watch out for these 9 Red Flags !

October 12, 2016 Deb Haldar

Choosing an API for your new project is a lot like marriage.

Why ?

Because the right choice can significantly improve the quality of your software. On the other hand, a wrong choice has the potential to ruin your software …

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C++ Exception Handling Mistakes
ALLCODE CRAFT

Top 15 C++ Exception handling mistakes and how to avoid them.

August 3, 2016 Deb Haldar

Do you use exception handling in your C++ code?

If you don’t, why not?

Perhaps you’ve been conditioned to believe that exception handling is bad practice in C++. Or maybe you think that it’s prohibitively expensive in terms of performance. …

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CODE CRAFT

How To Connect To Azure Compute Emulator Running On A Remote Computer

June 10, 2016 Deb Haldar

We came across an interesting issue at work today. My co-worker had a prototype of our ingestion service running inside azure compute emulator on his local machine. The Ingestion service hosts an websocket endpoint that the Xbox console clients needs …

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ALLCODE CRAFTENGINEERING MANAGEMENT

The Quest For A Perfect C++ Interview Question

June 5, 2016 Deb Haldar

Is there such a thing as a perfect interview question? Is there a magic silver bullet that enables you to hire star performers and call an end to all your engineering woes? 

I don't think so. Or that is …

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